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Kenneth D Priest I 

Demo Reel:

During this month I explored the lines of linear and non-linear media designing  a demo for a great game called "The Blacksmith". This journey included ADR acting for vocalized character lines, sound capture, foley and sound design. I captured nature sounds with a film recorder and even capture my footsteps to give a realistic feel for the game. This project also involved a number of processing of the audio. While my experience with game audio is a consistent learning process I continue to improve exponentially each while maintaining a student mentality.

© 2016 KmaG Music/MPI Productions 

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